Review: Devil May Cry 2 – The Series Nadir Isn’t Worth Bothering With On Switch | Nintendo Life

Dante’s Inferno.

By now we all know the story of how Devil May Cry 2 was subject to a rather troubled and fast-tracked development. Hideki Kamiya, the director of the first game, was not involved and his replacement – whom, to this day, has remained unnamed – was dismissed deep into development, replaced by Hideaki Itsuno for the remaining few months before release. Itsuno may have tried his utmost best to salvage the mess he was handed but, in the end, this sequel is quite rightly seen as a pretty big misstep for the series, and the intervening sixteen years haven’t made it any better.

Starring a strangely mute Dante – his swagger and cockiness removed entirely and replaced by bored and sullen anger – Devil May Cry 2 is a series of bad decisions that is only made playable by the fact it retains the signature combat of the first game. There are a few other positives; the camera does a better job at framing proceedings than that of its predecessor (although it has lock-on problems that see many of your foes remain offscreen as you pelt them) and it still looks pretty good in places. You also get to play as new character Lucia, who joins Dante in the city of Vie de Marli on a quest to stop fat-cat businessman Arius from raising the demon Argosax and destroying the world.

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