Sea of Thieves is Xbox’s new IP to beat with 10 million players since launch | Destructoid

After an explosive launch, Sea of Thieves could have easily fizzed out, but it just hasn’t.
The open-ended seafaring co-op adventure game delighted many of us at launch despite complaints about a lack of content, and while Rare’s post-launch plan had kinks to work out, once the updates starting flowing, they never stopped. Ultimately, that strategy – and Xbox Game Pass – paid off.
Sea of Thieves has brought in 10 million players as of January 8, 2020.
“It’s mind-blowing to think of that many people setting sail,” said executive producer Joe Neate. For reference, the last major milestone – five million total players – was announced on July 31, 2018.
Rare has fleshed out Sea of Thieves in a bunch of different ways since launch, to the point where it all starts to blur together. We got a megalodon, an Alliance system, The Devil’s Roar region, Cargo Runs, the PvP Arena, ongoing Bilge Rat Adventures, fishing, and pets, among many other features.
The next free update, Legends of the Seas, will celebrate the “community and its stories.” Players who log in between January 15 and January 22 will get a limited-edition sail and a pirate emote.
Even as Rare begins staffing up for Everwild, its next new IP, it’s still full steam ahead for Sea of Thieves.
Sea of Thieves Passes 10 Million Players Since Launch [Xbox]
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