PSA: Temtem Devs Working on Fixing Long Queues, Lag | IGN

The Pokemon-like MMO Temtem launched today in early access, and while fans have been experiencing server issues, lag, and long queue times, developer Crema is actively working on fixes.

The problem plaguing players who can’t get into the game was publicly acknowledged on the official Temtem Twitter account, where the developers noted “We’re working on improving wait times and lag spikes… We’ve detected a previously unknown issue and we’re currently working on its hotfix.” Launch issues are common for MMOs, and it’s clear Temtem’s servers couldn’t quite handle the initial strain of so many new users attempting to jump in.

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Since this morning, hotfixes have come and gone to varying levels of success, though Crema has provided fans with continuous (and amusing) updates to Temtem’s short-term fixes.

Zadar is a small village, it’s not ready to receive 20k new tamers. Aina can’t cope greeting you all!

Hotfix coming soon!

— Temtem (@PlayTemtem) January 21, 2020

We’re restarting the server but we’ve detected a issue in the hotfix. Hotfix for the hotfix coming soon! — Temtem (@PlayTemtem) January 21, 2020

We’re still working on fixing the problems. We had to rollback the latest hotfix and we’re trying to implement it again. — Temtem (@PlayTemtem) January 21, 2020

We also ordered some food so the dev team has their mind focused on the hotfix and not on being hungry.

— Temtem (@PlayTemtem) January 21, 2020

We wanted burritos but the place was closed 🙁

— Temtem (@PlayTemtem) January 21, 2020

We’re pushing the hotfix for the hotfix on the hotfix (we need to go deeper).

Server restarted. Let’s see how this goes 😀

— Temtem (@PlayTemtem) January 21, 2020

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For more on Temtem, check out our comprehensive type advantages/disadvantages chart, and read about how Temtem is (and isn’t) like Pokemon in our hands-on preview.

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Colin Stevens is IGN’s video game social coordinator. Follow him on Twitter.
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