Following rumors that Halo Infinite’s multiplayer would not be ready by its launch in Holiday 2020, 343 Industries has spoken up and said that is not true.
Brian Jarrard, Halo’s community director at 343 Industries, took to Twitter to clear up any confusion that Halo Infinite’s multiplayer was delayed, saying “nothing to see here folks, this is not true.”
This rumor followed the gameplay reveal of Halo Infinite’s campaign during the Xbox Games Showcase. 343 did not show any multiplayer and said that reveal would be coming at a later date, which is when the rumors began.
Halo Infinite’s reveal gave fans of the series that began in 2001 a look at the future of Halo and Master Chief, showcasing the games open world that will encourage exploration.
Halo Infinite, according to studio head Chris Lee and associate creative director Paul Crocker, will also be a great starting point for new fans. While Halo lore knowledge will be rewarded, this new entry ditches the numbering scheme and is more of a “spiritual reboot.”
Furthermore, Halo Infinite is meant to be the start of a “platform for the future” for Halo games. This means there most likely won’t be a Halo Infinite 2/Halo 7 of sorts for quite some time, and that Halo Infinite is “the start of the next ten years for Halo.” That doesn’t mean it will be a live service game, but there will be new story experiences told through this new game.
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For more on Halo Infinite, be sure to check out more details on its story and villain, how the most recent demo was a work-in-progress build running on a PC as powerful as the Xbox Series X, and how Halo Infinite’s planned public beta testing may not end up happening.
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