Hot take: Assassin’s Creed Valhalla’s map needs more quest markers | Rock Paper Shotgun

Assassins-creed-valhalla-story-trailer-1212x682 Hot take: Assassin's Creed Valhalla's map needs more quest markers | Rock Paper Shotgun

“Less is more”. A classic advertising slogan isn’t it? I imagine a minimalist house with shelves that fold away discreetly and a glass coffee table that sits in an expanse of glossy white. They’re often marketed as an economic use of space that cuts out any unnecessary noise. I don’t disagree! If anything, I can see the appeal. But I prefer homes with a bit of character. Sentimental objects everywhere, stacks of books strewn on desks, low beams and old fireplaces. These are the sorts of spaces I like, where all the clutter has history and gives the place personality.

Ubisoft clearly designed Assassin’s Creed Valhalla with a brochure of the former open, and I came away from my hands on demo feeling like the world they’d crafted was certainly beautiful, but largely devoid of things to do. Throughout my playtime, I craved the feeling Assassin’s Creed Odyssey gave me, of barrelling through a map littered with icons and crashing into its caves and forts and chests. I wanted to dash between markers, but instead I was left spinning in the English countryside.

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