Rocket League Developer Says 120 FPS Is a ‘Minor Patch’ on Xbox Series, But a ‘Full Native Port’ on PS5 | IGN

Rocket League developer Psyonix has said that while adding 120 FPS to the Xbox Series version of the game is a “minor patch,” it would require a “full native port” on PS5.

Speaking to Eurogamer, a spokesperson for the developer noted that this was due to the way backwards compatibility works on Sony’s next-gen console. “Enabling 120hz on Xbox Series X|S is a minor patch, but enabling it on PS5 requires a full native port due to how backwards compatibility is implemented on the console, and unfortunately wasn’t possible due to our focus elsewhere.”

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Psyonix has been focusing on the game’s “free to play transition” and updating the game’s Tournament system instead. It paints a troublesome picture for backwards-compatibile PS4 games receiving 120 FPS updates on the PS5, going forward.

A similar Eurogamer report from last week noted that Infinity Ward had added 120 FPS support to Call of Duty: Warzone on the Xbox Series X, but not the PS5, which suggests that this stumbling block is more significant than perhaps expected. Hopefully, in the future, Sony could commit resources to create an easier solution for developers who want to update their last-generation games to run at 120 FPS on PS5.

To check out the differences between the console, make sure to check out our PS5 vs. Xbox Series comparison chart. We’ve also got our PS5 review and Xbox Series X review to run you through the major features of both new consoles.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

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