Diablo II: Resurrected feels like a magic trick | Destructoid

There is a part of my head, some reptilian section of my brain, that just loves watching numbers go up. It finds joy in methodically kiting and whittling down enemies, clearing the area of loot, and moving on to the next; like a farming simulator for pillaging and plundering.
Because of that, Diablo should be right up my alley. And while I’ve enjoyed a fair bit of time with the third installment of the series, I have only the faintest memories of Diablo II and its expansion, Lord of Destruction. Diablo II: Resurrected felt like the right opportunity to revisit those distant blobs of memory, and understand better the reverence that fans hold for this particular dungeon-crawler.

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