Most humans will instantly grow attached to any inanimate object if you put a face on it (preferably a sad one, as if it needs your help). This is possibly so we won’t immediately hoof any unattended baby into the oven, because using cold logic they are a helpless and easy source of food, but emotions tell us that they are cute and we don’t want the baby to cry at the oven being all hot. Buildings Have Feelings Too!, a puzzle/city management game that’s heavy on the puzzle, is the reason I will never again enjoy a video of Fred Dibnah explaining how to demolish a massive great industrial chimney, because now I know it had little arms and legs, and spoke with a voice like the sound of a heap of bricks shifting around.
It had hopes and dreams, that chimney. It wanted to be useful, it would have changed to a different kind of industry if you’d only given them the chance! Hell, it would have even moved to a different part of the city! But unfortunately doing any of those things in Buildings Have Feelings Too! is way more complicated than the simple process of turn oven on, put baby in oven, close oven door. Thankfully, a hotfix has updated the most annoying control issues so at least I no longer want to pull out my own fingernails while playing.