“Right then,” I can imagine the Creative Assembly’s Ian Roxburgh saying, as he commenced the brainstorming session for The Silence And The Fury, the latest and last DLC pack for Total War: Warhammer 2. “We’ve got Taurox. Giant metal bull geezer. He needs a special campaign mechanic. Any ideas?” The rest of the team look at each other uncertainly. “Maybe give him some sort of anger meter?” suggests one poor soul, plaintively. “What if he’s got to assemble enough oxo cubes to make a big castle?” offers another, through a trembling cringe of fear.
“Nah!” roars Ian, smashing his fist into a platter of raw sausages for emphasis. “I’ll tell you what we’re gonna do. We’re gonna give him the ability to press a button which gives him an extra turn on the campaign map. So he can have a second fight. And if he wins the fight, he gets even stronger. And then he can press the button again”. There is a brief silence. “Sounds quite overpowered,” mumbles the oxo-suggester. “What’s the drawback?” But Roxburgh has stopped listening; he is simply roaring the word “BEASTMEN!” over and over again, and proceeds to end the meeting by hoofing a telly through the boardroom window.